Agents support WebSocket connections for real-time, bi-directional communication. This page covers server-side WebSocket handling. For client-side connection, refer to the Client SDK.
Agents have several lifecycle hooks that fire at different points:
| Hook | When called |
|---|---|
onStart(props?) |
Once when the agent first starts (before any connections) |
onRequest(request) |
When an HTTP request is received (non-WebSocket) |
onConnect(connection, ctx) |
When a new WebSocket connection is established |
onMessage(connection, message) |
When a WebSocket message is received |
onClose(connection, code, reason, wasClean) |
When a WebSocket connection closes |
onError(connection, error) |
When a WebSocket error occurs on a connection |
onError(error) |
When a server-level error occurs (not tied to a specific connection) |
shouldSendProtocolMessages(connection, ctx) |
Whether to send protocol messages (identity, state, MCP) to this connection. Default: true |
onStart() is called once when the agent first starts, before any connections are established:
export class MyAgent extends Agent {
async onStart() {
// Initialize resources
console.log(`Agent ${this.name} starting...`);
// Load data from storage
const savedData = this.sql`SELECT * FROM cache`;
for (const row of savedData) {
// Rebuild in-memory state from persistent storage
}
}
onConnect(connection) {
// By the time connections arrive, onStart has completed
}
}export class MyAgent extends Agent {
async onStart() {
// Initialize resources
console.log(`Agent ${this.name} starting...`);
// Load data from storage
const savedData = this.sql`SELECT * FROM cache`;
for (const row of savedData) {
// Rebuild in-memory state from persistent storage
}
}
onConnect(connection: Connection) {
// By the time connections arrive, onStart has completed
}
}Define onConnect and onMessage methods on your Agent to accept WebSocket connections:
import { Agent, Connection, ConnectionContext, WSMessage } from "agents";
export class ChatAgent extends Agent {
async onConnect(connection, ctx) {
// Connections are automatically accepted
// Access the original request for auth, headers, cookies
const url = new URL(ctx.request.url);
const token = url.searchParams.get("token");
if (!token) {
connection.close(4001, "Unauthorized");
return;
}
// Store user info on this connection
connection.setState({ authenticated: true });
}
async onMessage(connection, message) {
if (typeof message === "string") {
// Handle text message
const data = JSON.parse(message);
connection.send(JSON.stringify({ received: data }));
}
}
}import { Agent, Connection, ConnectionContext, WSMessage } from "agents";
export class ChatAgent extends Agent {
async onConnect(connection: Connection, ctx: ConnectionContext) {
// Connections are automatically accepted
// Access the original request for auth, headers, cookies
const url = new URL(ctx.request.url);
const token = url.searchParams.get("token");
if (!token) {
connection.close(4001, "Unauthorized");
return;
}
// Store user info on this connection
connection.setState({ authenticated: true });
}
async onMessage(connection: Connection, message: WSMessage) {
if (typeof message === "string") {
// Handle text message
const data = JSON.parse(message);
connection.send(JSON.stringify({ received: data }));
}
}
}Each connected client has a unique Connection object:
| Property/Method | Type | Description |
|---|---|---|
id |
string |
Unique identifier for this connection |
uri |
string | null |
URL of the original WebSocket upgrade request. Persists across hibernation |
state |
State |
Per-connection state object |
setState(state) |
void |
Update connection state |
send(message) |
void |
Send message to this client |
close(code?, reason?) |
void |
Close the connection |
tags |
readonly string[] |
Tags assigned via getConnectionTags. Always includes the connection ID as the first tag |
server |
string |
The agent instance name (same as this.name on the Agent) |
Store data specific to each connection (user info, preferences, etc.):
export class ChatAgent extends Agent {
async onConnect(connection, ctx) {
const userId = new URL(ctx.request.url).searchParams.get("userId");
connection.setState({
userId: userId || "anonymous",
role: "user",
joinedAt: Date.now(),
});
}
async onMessage(connection, message) {
// Access connection-specific state
console.log(`Message from ${connection.state.userId}`);
}
}interface ConnectionState {
userId: string;
role: "admin" | "user";
joinedAt: number;
}
export class ChatAgent extends Agent {
async onConnect(
connection: Connection<ConnectionState>,
ctx: ConnectionContext,
) {
const userId = new URL(ctx.request.url).searchParams.get("userId");
connection.setState({
userId: userId || "anonymous",
role: "user",
joinedAt: Date.now(),
});
}
async onMessage(connection: Connection<ConnectionState>, message: WSMessage) {
// Access connection-specific state
console.log(`Message from ${connection.state.userId}`);
}
}Use this.broadcast() to send a message to all connected clients:
export class ChatAgent extends Agent {
async onMessage(connection, message) {
// Broadcast to all connected clients
this.broadcast(
JSON.stringify({
from: connection.id,
message: message,
timestamp: Date.now(),
}),
);
}
// Broadcast from any method
async notifyAll(event, data) {
this.broadcast(JSON.stringify({ event, data }));
}
}export class ChatAgent extends Agent {
async onMessage(connection: Connection, message: WSMessage) {
// Broadcast to all connected clients
this.broadcast(
JSON.stringify({
from: connection.id,
message: message,
timestamp: Date.now(),
}),
);
}
// Broadcast from any method
async notifyAll(event: string, data: unknown) {
this.broadcast(JSON.stringify({ event, data }));
}
}Pass an array of connection IDs to exclude from the broadcast:
// Broadcast to everyone except the sender
this.broadcast(
JSON.stringify({ type: "user-typing", userId: "123" }),
[connection.id], // Do not send to the originator
);// Broadcast to everyone except the sender
this.broadcast(
JSON.stringify({ type: "user-typing", userId: "123" }),
[connection.id], // Do not send to the originator
);Tag connections for easy filtering. Override getConnectionTags() to assign tags when a connection is established:
export class ChatAgent extends Agent {
getConnectionTags(connection, ctx) {
const url = new URL(ctx.request.url);
const role = url.searchParams.get("role");
const tags = [];
if (role === "admin") tags.push("admin");
if (role === "moderator") tags.push("moderator");
return tags; // Up to 9 tags, max 256 chars each
}
// Later, broadcast only to admins
notifyAdmins(message) {
for (const conn of this.getConnections("admin")) {
conn.send(message);
}
}
}export class ChatAgent extends Agent {
getConnectionTags(connection: Connection, ctx: ConnectionContext): string[] {
const url = new URL(ctx.request.url);
const role = url.searchParams.get("role");
const tags: string[] = [];
if (role === "admin") tags.push("admin");
if (role === "moderator") tags.push("moderator");
return tags; // Up to 9 tags, max 256 chars each
}
// Later, broadcast only to admins
notifyAdmins(message: string) {
for (const conn of this.getConnections("admin")) {
conn.send(message);
}
}
}| Method | Signature | Description |
|---|---|---|
getConnections |
(tag?: string) => Iterable<Connection> |
Get all connections, optionally by tag |
getConnection |
(id: string) => Connection | undefined |
Get connection by ID |
getConnectionTags |
(connection, ctx) => string[] |
Override to tag connections |
broadcast |
(message, without?: string[]) => void |
Send to all connections |
isConnectionReadonly |
(connection) => boolean |
Check if a connection is readonly |
isConnectionProtocolEnabled |
(connection) => boolean |
Check if protocol messages are enabled for this connection |
Messages can be strings or binary (ArrayBuffer / ArrayBufferView):
export class FileAgent extends Agent {
async onMessage(connection, message) {
if (message instanceof ArrayBuffer) {
// Handle binary upload
const bytes = new Uint8Array(message);
await this.processFile(bytes);
connection.send(
JSON.stringify({ status: "received", size: bytes.length }),
);
} else if (typeof message === "string") {
// Handle text command
const command = JSON.parse(message);
// ...
}
}
}export class FileAgent extends Agent {
async onMessage(connection: Connection, message: WSMessage) {
if (message instanceof ArrayBuffer) {
// Handle binary upload
const bytes = new Uint8Array(message);
await this.processFile(bytes);
connection.send(
JSON.stringify({ status: "received", size: bytes.length }),
);
} else if (typeof message === "string") {
// Handle text command
const command = JSON.parse(message);
// ...
}
}
}Handle connection errors and disconnections. The onError method has two overloads — one for WebSocket connection errors and one for server-level errors:
export class ChatAgent extends Agent {
// WebSocket connection error
// Server-level error (not tied to a specific connection)
onError(connectionOrError, error) {
if (error) {
console.error(`Connection ${connectionOrError.id} error:`, error);
} else {
console.error("Server error:", connectionOrError);
}
}
async onClose(connection, code, reason, wasClean) {
console.log(`Connection ${connection.id} closed: ${code} ${reason}`);
this.broadcast(
JSON.stringify({
event: "user-left",
userId: connection.state?.userId,
}),
);
}
}export class ChatAgent extends Agent {
// WebSocket connection error
onError(connection: Connection, error: unknown): void;
// Server-level error (not tied to a specific connection)
onError(error: unknown): void;
onError(connectionOrError: Connection | unknown, error?: unknown) {
if (error) {
console.error(
`Connection ${(connectionOrError as Connection).id} error:`,
error,
);
} else {
console.error("Server error:", connectionOrError);
}
}
async onClose(
connection: Connection,
code: number,
reason: string,
wasClean: boolean,
) {
console.log(`Connection ${connection.id} closed: ${code} ${reason}`);
this.broadcast(
JSON.stringify({
event: "user-left",
userId: connection.state?.userId,
}),
);
}
}The default onError implementation logs the error and rethrows it. Override it to add custom error handling, reporting, or recovery logic.
| Type | Description |
|---|---|
string |
Text message (typically JSON) |
ArrayBuffer |
Binary data |
ArrayBufferView |
Typed array view of binary data |
Agents support hibernation — they can sleep when inactive and wake when needed. This saves resources while maintaining WebSocket connections.
Hibernation is enabled by default. To disable:
export class AlwaysOnAgent extends Agent {
static options = { hibernate: false };
}export class AlwaysOnAgent extends Agent {
static options = { hibernate: false };
}- Agent is active, handling connections
- After a period of inactivity with no messages, the agent hibernates (sleeps)
- WebSocket connections remain open (handled by Cloudflare)
- When a message arrives, the agent wakes up
onMessageis called as normal
| Persists | Does not persist |
|---|---|
this.state (agent state) |
In-memory variables |
connection.state |
Timers/intervals |
SQLite data (this.sql) |
Promises in flight |
| Connection metadata | Local caches |
Store important data in this.state or SQLite, not in class properties:
export class MyAgent extends Agent {
initialState = { counter: 0 };
// Do not do this - lost on hibernation
localCounter = 0;
onMessage(connection, message) {
// Persists across hibernation
this.setState({ counter: this.state.counter + 1 });
// Lost after hibernation
this.localCounter++;
}
}export class MyAgent extends Agent<Env, { counter: number }> {
initialState = { counter: 0 };
// Do not do this - lost on hibernation
private localCounter = 0;
onMessage(connection: Connection, message: WSMessage) {
// Persists across hibernation
this.setState({ counter: this.state.counter + 1 });
// Lost after hibernation
this.localCounter++;
}
}Track who is online using per-connection state. Connection state is automatically cleaned up when users disconnect:
export class PresenceAgent extends Agent {
onConnect(connection, ctx) {
const url = new URL(ctx.request.url);
const name = url.searchParams.get("name") || "Anonymous";
connection.setState({
name,
joinedAt: Date.now(),
lastSeen: Date.now(),
});
// Send current presence to new user
connection.send(
JSON.stringify({
type: "presence",
users: this.getPresence(),
}),
);
// Notify others that someone joined
this.broadcastPresence();
}
onClose(connection) {
// No manual cleanup needed - connection state is automatically gone
this.broadcastPresence();
}
onMessage(connection, message) {
if (message === "ping") {
connection.setState((prev) => ({
...prev,
lastSeen: Date.now(),
}));
connection.send("pong");
}
}
getPresence() {
const users = {};
for (const conn of this.getConnections()) {
if (conn.state) {
users[conn.id] = {
name: conn.state.name,
lastSeen: conn.state.lastSeen,
};
}
}
return users;
}
broadcastPresence() {
this.broadcast(
JSON.stringify({
type: "presence",
users: this.getPresence(),
}),
);
}
}type UserState = {
name: string;
joinedAt: number;
lastSeen: number;
};
export class PresenceAgent extends Agent {
onConnect(connection: Connection<UserState>, ctx: ConnectionContext) {
const url = new URL(ctx.request.url);
const name = url.searchParams.get("name") || "Anonymous";
connection.setState({
name,
joinedAt: Date.now(),
lastSeen: Date.now(),
});
// Send current presence to new user
connection.send(
JSON.stringify({
type: "presence",
users: this.getPresence(),
}),
);
// Notify others that someone joined
this.broadcastPresence();
}
onClose(connection: Connection) {
// No manual cleanup needed - connection state is automatically gone
this.broadcastPresence();
}
onMessage(connection: Connection<UserState>, message: WSMessage) {
if (message === "ping") {
connection.setState((prev) => ({
...prev!,
lastSeen: Date.now(),
}));
connection.send("pong");
}
}
private getPresence() {
const users: Record<string, { name: string; lastSeen: number }> = {};
for (const conn of this.getConnections<UserState>()) {
if (conn.state) {
users[conn.id] = {
name: conn.state.name,
lastSeen: conn.state.lastSeen,
};
}
}
return users;
}
private broadcastPresence() {
this.broadcast(
JSON.stringify({
type: "presence",
users: this.getPresence(),
}),
);
}
}export class ChatRoom extends Agent {
onConnect(connection, ctx) {
const url = new URL(ctx.request.url);
const username = url.searchParams.get("username") || "Anonymous";
connection.setState({ username });
// Notify others
this.broadcast(
JSON.stringify({
type: "join",
user: username,
timestamp: Date.now(),
}),
[connection.id], // Do not send to the joining user
);
}
onMessage(connection, message) {
if (typeof message !== "string") return;
const { username } = connection.state;
this.broadcast(
JSON.stringify({
type: "message",
user: username,
text: message,
timestamp: Date.now(),
}),
);
}
onClose(connection) {
const { username } = connection.state || {};
if (username) {
this.broadcast(
JSON.stringify({
type: "leave",
user: username,
timestamp: Date.now(),
}),
);
}
}
}type Message = {
type: "message" | "join" | "leave";
user: string;
text?: string;
timestamp: number;
};
export class ChatRoom extends Agent {
onConnect(connection: Connection, ctx: ConnectionContext) {
const url = new URL(ctx.request.url);
const username = url.searchParams.get("username") || "Anonymous";
connection.setState({ username });
// Notify others
this.broadcast(
JSON.stringify({
type: "join",
user: username,
timestamp: Date.now(),
} satisfies Message),
[connection.id], // Do not send to the joining user
);
}
onMessage(connection: Connection, message: WSMessage) {
if (typeof message !== "string") return;
const { username } = connection.state as { username: string };
this.broadcast(
JSON.stringify({
type: "message",
user: username,
text: message,
timestamp: Date.now(),
} satisfies Message),
);
}
onClose(connection: Connection) {
const { username } = (connection.state as { username: string }) || {};
if (username) {
this.broadcast(
JSON.stringify({
type: "leave",
user: username,
timestamp: Date.now(),
} satisfies Message),
);
}
}
}By default, agents send JSON text frames (identity, state sync, MCP server lists) to every connection. Override shouldSendProtocolMessages to suppress them for specific connections — for example, binary-only clients that cannot handle JSON text frames:
export class IoTAgent extends Agent {
shouldSendProtocolMessages(connection, ctx) {
const url = new URL(ctx.request.url);
return url.searchParams.get("protocol") !== "binary";
}
}export class IoTAgent extends Agent {
shouldSendProtocolMessages(
connection: Connection,
ctx: ConnectionContext,
): boolean {
const url = new URL(ctx.request.url);
return url.searchParams.get("protocol") !== "binary";
}
}When this returns false, the connection does not receive identity, state, or MCP server list frames — neither on connect nor via broadcasts. The connection can still send and receive regular messages, use RPC, and participate in all non-protocol communication.
Use isConnectionProtocolEnabled(connection) to check the status of any connection at runtime.
These properties are available on this inside any Agent method:
| Property | Type | Description |
|---|---|---|
this.name |
string |
The instance name of this agent |
this.state |
State |
The current agent state (lazy-loaded from SQLite) |
this.env |
Env |
Worker environment bindings |
this.ctx |
DurableObjectState |
Durable Object context (storage, alarms, etc.) |
this.sql |
template tag | SQL template tag for executing queries against the agent's SQLite storage |
this.mcp |
MCPClientManager |
MCP client manager for connecting to external MCP servers |
For browser connections, use the Agents client SDK:
- Vanilla JS:
AgentClientfromagents/client - React:
useAgenthook fromagents/react
Refer to Client SDK for full documentation.